InComm

// Our Products // Digital Content

No matter your generation, everyone has been touched by the phenomenon of digital media—the new communication channels that include mobile content, web content, smartphones, music, gaming, tablets, social sites and subscription products.

New media demands new and innovative practices
and approaches

In a world where a growing percentage of people are reading, listening and watching content on smartphones, tablets and other connected devices, the adoption of digital media is happening at a fast pace. It’s created a momentum that fuels our constant focus on mobile and social content creation, distribution and monetization.

Consumer spending on gaming grows 84 percent year-over-year

The average American spends seven hours a week playing games, according
to a 2011 report from NewZoo. To cater to this growing market, we provide our merchant and retail partners innovative and secure solutions to drive their business:

  • Unique, attention-grabbing card packaging, including 3D printing and double-wide card packages
  • Universal cards that can be used for a variety of games

First to Market

The market for downloadable music grows steadily. In short, we’ve made it simpler for people to buy what they want and stores to meet the demand. As the first company to offer iTunes gift cards, we have expanded our product line to include prepaid products from other leading brands including:

Xbox, Sony PlayStation, Nintendo, Facebook / Zynga, Google Play, iTunes, EA Games, Disney Club Penguin, Hulu Plus, Condé Nast, Pop Cap, Runescape

Buy digital magazines – save a tree

According to Pew Research Center, e-book sales are increasing with 29 percent of Americans owning an e-reading device today. Purchasing online subscriptions to magazines is easier than ever, whether for self-use or to give as a gift. Consumers can now buy a prepaid card good for the subscription they want, with no commitment or obligation to auto-renew. Plus, each subscription offers all-digital access for smartphones and connected devices including iPhones, iPads and Nooks.

InComm presents payment solutions for the future
of digital media

By offering a large selection of prepaid music, gaming, software and
subscription products, InComm is able to give consumers and retail partners the key to this new world – complete with extra fraud protection and convenient new payment options.

Although two-thirds of consumers have made an online digital purchase in the past 12 months, 79 percent said they would buy more digital goods if they had safer and easier payment options than using a credit or debit card, according to a 2011 report from Javelin.

Zeevex Virtual Currency

Zeevex, an InComm brand, allows users to load funds on their cards to exchange for tokens, which are redeemable for virtual items like movies, music, games and more.

  • Available at over 40,000 retailers across the U.S.
  • Micro-transaction platform allows you to control how much you want to spend
  • Children's Online Privacy Protection Act (COPPA) compliant, meaning it’s safe for children under 13
  • Provides easy money management for kids

No more big software boxes

Buying software off the shelf at the store and registering it at home is a thing of the past—now, consumers can simply purchase a prepaid card for the software they want, activate it at the register, and then download the software from home. This process provides a simple, secure shopping experience for consumers and adds convenience for retailers, who no longer need to take up valuable retail space to sell software products—instead, they can provide the same service in the compact space of a prepaid display.